3D Creature/Character Artist
Proficient at leading character teams though completion on AAA game titles
Extremely eager to work with programmers and designers to improve tool chain issues
Solid understanding of anatomy, design fundamentals, color theory and composition
Experienced with character creation systems and developing tools, workflows and pipelines
Adept at working with outsourcing and marketing teams, tutoring and documentation
High resolution and low resolution organic and hard surface 3D character modeling, rigging, skinning, unwrapping, texturing, and mesh retopologizing
Displacement, ambient occlusion, cavity, convexity, transmission and normal map creation
Basic MaxScript, ZScript and MelScript knowledge
Highly skilled problem solver