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Eric Blondin
Eric Blondin
3D Creature & Character Artist
Portland, United States

Summary

3D Creature/Character Artist

Proficient at leading character teams though completion on AAA game titles

Extremely eager to work with programmers and designers to improve tool chain issues

Solid understanding of anatomy, design fundamentals, color theory and composition

Experienced with character creation systems and developing tools, workflows and pipelines

Adept at working with outsourcing and marketing teams, tutoring and documentation

High resolution and low resolution organic and hard surface 3D character modeling, rigging, skinning, unwrapping, texturing, and mesh retopologizing

Displacement, ambient occlusion, cavity, convexity, transmission and normal map creation

Basic MaxScript, ZScript and MelScript knowledge

Highly skilled problem solver

Skills

Creature ModelingCharacter ModelingDigital SculptingHigh-poly ModelingLow-poly ModelingUV MappingRiggingTexturingPBR TexturingMel ScriptingZ ScriptingMax ScriptingRetopologyHard Surface ModelingProblem Solving

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
TopoGun
TopoGun
Unity
Unity

Productions

    • Mobile Game
      Wizard of Oz Slots
    • Year
      2015
    • Role
      Technical Artist
    • Company
      Zynga
    • Mobile Game
      Game of Thrones Slots
    • Year
      2019
    • Role
      Lead Technical Artist
    • Company
      Zynga
    • Mobile Game
      Wonka's World of Candy
    • Year
      2018
    • Role
      Lead 3D Artist, Lead 3D Character Artist & Technical Artist
    • Company
      Zynga
    • Mobile Game
      FarmVille 2: Country Escape
    • Year
      2013
    • Role
      Lead 3D Character Artist, & Technical Artist
    • Company
      Zynga
    • Mobile Game
      FarmVille: Tropic Escape
    • Year
      2016
    • Role
      3D Character Artist
    • Company
      Zynga
    • Mobile Game
      FarmVille: Harvest Swap
    • Year
      2014
    • Role
      3D Character Artist
    • Company
      Zynga
    • Mobile Game
      CastleVille Legends
    • Year
      2014
    • Role
      Lead 3D Character Rigger, Technical Artist & Animator
    • Company
      Zynga
    • TV Production
      Grimm
    • Year
      2011
    • Role
      3D Creature/Character Modeler
    • Company
      NBC Universal / Hive FX
    • Mobile Game
      FrontierVille
    • Year
      2010
    • Role
      Technical Artist
    • Company
      Zynga
    • Mobile Game
      Rinth Island
    • Year
      2010
    • Role
      Lead 3D Character Artist
    • Company
      Buzz Monkey Software
    • Video Game
      Tony Hawk: Shred - Wii
    • Year
      2010
    • Role
      Lead 3D Character Artist
    • Company
      Activision / Robomodo / Buzz Monkey Software
    • Video Game
      Tony Hawk: Ride - Wii
    • Year
      2009
    • Role
      Lead 3D Character Artist
    • Company
      Activision / Robomodo / Buzz Monkey Software
    • Video Game
      Tomb Raider Anniversary
    • Year
      2007
    • Role
      Lead Artist
    • Company
      Eidos / Crystal Dynamics / Buzz Monkey Software
    • Video Game
      Tomb Raider Anniversary - Wii
    • Year
      2007
    • Role
      3D Artist
    • Company
      Eidos / Crystal Dynamics / Buzz Monkey Software
    • Video Game
      NFL Street 3 - PS2/PSP
    • Year
      2006
    • Role
      Lead Artist
    • Company
      Electronic Arts / Buzz Monkey Software
    • Mobile Game
      Syphon Filter: Dark Mirror FMV - PS2/PSP
    • Year
      2005
    • Role
      Lead 3D Character Artist
    • Company
      Sony / Buzz Monkey Software
    • Mobile Game
      Tomb Raider: Legend - PSP
    • Year
      2005
    • Role
      3D Artist
    • Company
      Eidos / Crystal Dynamics / Buzz Monkey Software

Experience

  • Lead 3D Character Artist at Zynga
    Eugene, United States of America
    May 2012 - Present

  • Lead 3D Character Artist at Buzz Monkey Software
    Eugene, United States of America
    September 2004 - May 2012

  • Instructor & Teaching Assistant at DigiPen Institute of Technology
    Redmond, United States of America
    June 2003 - October 2003